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BSP Collision Detection As Used in MDK2 & Neverwinter Nights (GDC 2001)

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BSP Collision Detection As Used in MDK2 & Neverwinter Nights (GDC 2001)


Published March 24, 2001


This lecture describes how to perform object to world collision detection and resolution using Binary Space Partitioning (BSP) trees in a 3D videogame.

Speaker: Stan Melax


Run time 53:33
Audio/Visual sound, color
Language English

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